Part 36: Episode XXIX: To Zanarkand
![](1-music.jpg)
Music: The Strength of Time
![](2-wellshit_(11).jpg)
Alright. Weve cured the time-space anomalies plaguing the land by murdering a giant tiger man. Lets blow this ice cave and continue onward to the final leg of the journey.
![](3-wellshit_(12).jpg)
![](4-Nidr.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](6-Aeterna.png)
![](7-wellshit_(13).jpg)
Rudely, there still is about a quarter of the dungeon to navigate, despite the defeat of the boss. Its mostly just additional encounters with earlier enemies.
![](8-wellshit_(14).jpg)
Though the dungeon does pull a real dick move in sticking a Spritnite-Eaten Monster palette swap of the bearmen roaming this area just before the exit to the cavern. The Uppa are mostly black with white trim fur.
![](9-wellshit_(15).jpg)
This here is Southpaw. Hes mostly white with black trim fur. Totally different! Mostly in the fact that it has 3024 HP and will absolutely fuckstart our partys faces almost instantly if we try fighting it right now. Thats it hitting Endir for 303 HP x2 or nearly one and three-fourths his maximum health for its basic attack. Its only other attack is a limited AOE that will hit TWO of our party members for roughly that much damage.
![](10-wellshit_(16).jpg)
Were just gonna go ahead and keep our distance from Southpaw and exit this cavern. That back end of the Fridging Caves leads us to...
![](1-music.jpg)
Music: Road to Closure
![](11-wellshit_(17).jpg)
The world map! Against all odds, its still snowy out. Too bad that demon tiger wasnt the source of the bad weather, too.
![](12-wellshit_(18).jpg)
This valley in the mountain range continues to the south for a ways, but there is a trail leading to west. That goes...
![](13-wellshit_(19).jpg)
...back to Gatherington. With the spatial distortions gone a shortcut back into town circumventing the Fridging Heights dungeon has opened up. Handy. A couple areas have opened up in the world thanks to the purple barriers carving up the land having been knocked out. For instance, theres a new dungeon to the north of Gatherington we briefly spied from afar when exploring up that way. But, theres not a whole lot of reason to go off the beaten path. Not when were so close to the endgame!
![](14-wellshit_(20).jpg)
But since Gatherington is within spitting distance, we will head back into town to dump all the materials we gained from that previous expedition and stock up on any new spritnite. We get a good 12,000G haul out of the deal. And on top of that...
![](15-wellshit_(21).jpg)
Endir gains an ability that fills up everyones SP gauge instantly. I like to think he realizes a really bad pun that has been in front of his eyes this entire time and it gets him so fired up that the entire party rallies. Like the time a good friend of mine who is a big Dark Souls fan got a kitten and named it Siegmeyer of Catarina (just Sieg to not be insane.) Took me the better part of a year to get the Siegmeyer of CATarina part. Goddammit... I'm still mad about that pun. I know you read my LPs. I'm calling you out on that cat pun name!
![](16-wellshit_(22).jpg)
From Fossilized Snow, Endir can now prank enemies by sticking their finger in an electric socket. Its childish, but it gets the job done. As I remember, this is kinda an ehh ability that feeds into a couple dual-techs. Not to self: actually check if weve gotten any new dual techs at the end of this chapter.
![:v:](../Smilies/emot-v.gif)
![](17-wellshit_(23).jpg)
Setsuna learned about planking. Enemies just kind of groan and ignore her. Its in direct contrast to Nidrs Provoke, wherein he makes dated memes and dad jokes to infuriate his enemies.
![](18-wellshit_(24).jpg)
Speaking of Nidr, his role as the partys tank solidifies even further with an ability that straight lets him absorb an attack that rightly ought to have killed him. Of course it burns a turn in the process and wears off next turn so... very situational.
![](19-wellshit_(25).jpg)
Juliennes gained the ability to flip her shit and murder things even harder. Its just a risk/reward buff/debuff. We dont lose control of her like Berserk status in many other games.
![](20-wellshit_(26).jpg)
Finally, Julienne has already upgraded to the second tier of Ice. Theres been at least one enemy type in two of the last three areas that has had an immunity to Water Elemental in this, The Land of Snow. In contrast... I dont think theres been any other immunities of elements beyond that. So uhh... Its not the greatest affinity to have.
![](21-wellshit_(27).jpg)
Anyway, were up to date on everyones Techs (sorry Kir and Aeterna, youre SOL) and ready to move on with the journey.
![](22-wellshit_(28).jpg)
Heading back the way we came and continuing southward, we come to a path leading into the Fridging Heights mountain range. The word Fridging is still bothering me. Its dumb. Its a dumb word. It sounds like what some overly religious suburb housewife would say when venting frustrations about the colored folk moving in down the street and how theyre ruining America. Tell me you could not see a racist white mom saying fridging instead of fucking.
![](1-music.jpg)
Music: The Last Mountain (The track title would suggest this is probably where this song ought to play when not moonlighting as Reapers theme...)
![](23-wellshit_(29).jpg)
![](6-Aeterna.png)
![](24-Kir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](6-Aeterna.png)
![](24-Kir.png)
![](6-Aeterna.png)
![](5-Endir.png)
![](25-Julienne.png)
![](5-Endir.png)
![](25-Julienne.png)
![](26-Setsuna.png)
![](6-Aeterna.png)
![](26-Setsuna.png)
![](24-Kir.png)
![](27-wellshit_(30).jpg)
![](26-Setsuna.png)
![](26-Setsuna.png)
![](26-Setsuna.png)
![](5-Endir.png)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](24-Kir.png)
![](26-Setsuna.png)
![](28-wellshit_(31).jpg)
Alright! Lets do this thing! Welcome to Fridging Heights. It is... not a particularly memorable dungeon. Its basically just a snowy path leading north that zig-zags across bridges over a stream in the center. Its kind of like that forest where we met Kir, just a lot grayer. I dont have too much of a problem with this games combat heavy areas since they all have the decency of lasting no more than about twenty minutes, minus the boss fight. Xenogears is still king of the shitty dungeons in my book of JRPG LPs.
![](29-wellshit_(32).jpg)
As far as enemies go, a new version of the oversized hermit crab critters has appeared: the Armonite. They actually put effort and made an entirely new model for this revision. Aside from the completely different shell with a cape draped over it, theyve now got lil helmets theyre wearing. Theyve still got the Attack/Defense buff attack and just kinda charge with their shells. Albeit for around 150 HP of damage now. But, nothing really new going on beyond the redesign.
![](30-wellshit_(33).jpg)
The mega-walrus enemies have gotten an edgy redesign for Fridging Heights. Their Tremor AOE attack has been upgraded to a full on Earthquake and hits the whole party for around 150 HP of damage. They can also counter physical attacks now. Not so much with Techs. And Nidr/Endir are still riding the MP restocking gravy train. So good luck with that.
![](31-wellshit_(34).jpg)
While we trek up the mountain, there are also a couple new weapons to outfit the party. In the first half of the region, we find an upgrade for Nidr.
![](32-wellshit_(35).jpg)
Nidr has gained a huge serrated blade. Its full metal and made by an alchemist. Very powerful.
![](33-wellshit_(40).jpg)
![](34-wellshit_(36).jpg)
This dungeon is divided into two halves. The second half just has less bridges and more snowy fields and upward slopes. Still not too noteworthy.
![](35-wellshit_(37).jpg)
In part two of the dungeon, a new version of the Puff-Puff has appeared. In direct contrast to the Armonite enemy and the effort put into updating its look, the Fiery Puff-Puff looks like a shitty texture mod thrown up in Steves Wildlife Reskin upload on the Steam Workshop. Fiery Puff-Puffs, in addition to doing much more damage when exploding, can now enter a suicide pact in which all members of their race in a battle will cause a Chain Reaction of detonations all together. Can be a real issue when theres two or three near an unsuspecting party member.
![](36-wellshit_(38).jpg)
![](37-wellshit_(39).jpg)
Threat of seal suicide bombing victims aside, Kir can finally give up his brief affinity for dead magical girl staffs in exchange for... a stick. Supposedly its a magic stick. But still... its a stick.
![](38-wellshit_(41).jpg)
![](39-wellshit_(42).jpg)
Past a dozen or so battles against detonating seals, edgelord walruses, and knight crabs we finally reach a save point near the summit of the mountain. I do appreciate this game giving a clear indicator that yeah go take a piss and grab some water, theres either a boss fight/plot/a combination of boss fight and plot incoming! Especially after Final Fantasy Xs love of walking five feet and jumping into eight minutes of cutscenes at random.
![](40-wellshit_(43).jpg)
Save point indicator aside, it turns out Aurorean Tiger was the big disc end boss for this story arc. Theres no boss in Fridging Height. Just a straight path leading to the summit.
Music: ENDS
![](41-wellshit_(44).jpg)
This is finally it. We get to see what all the fuss is about with The Last Lands...
![](42-wellshit_(45).jpg)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](24-Kir.png)
![](1-music.jpg)
Music: Feeling of Unease
![](43-wellshit_(46).jpg)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](6-Aeterna.png)
![](4-Nidr.png)
![](26-Setsuna.png)
![](24-Kir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](24-Kir.png)
![](6-Aeterna.png)
![](5-Endir.png)
![](26-Setsuna.png)
![](44-wellshit_(47).jpg)
![](4-Nidr.png)
![](5-Endir.png)
![](6-Aeterna.png)
![](5-Endir.png)
Aeterna falls to her knees and starts glowing...
![](45-wellshit_(48).jpg)
![](26-Setsuna.png)
![](5-Endir.png)
![](6-Aeterna.png)
![](5-Endir.png)
![](6-Aeterna.png)
![](46-wellshit_(49).jpg)
![](5-Endir.png)
![](4-Nidr.png)
![](26-Setsuna.png)
![](24-Kir.png)
![](47-wellshit_(50).jpg)
![](24-Kir.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](4-Nidr.png)
![](4-Nidr.png)
![](48-wellshit_(51).jpg)
![](26-Setsuna.png)
![](5-Endir.png)
![](25-Julienne.png)
![](49-wellshit_(52).jpg)
![](50-sword.jpg)
![](5-Endir.png)
![](4-Nidr.png)
![](24-Kir.png)
![](26-Setsuna.png)
![](5-Endir.png)
![](51-wellshit_(54).jpg)
![](25-Julienne.png)
![](25-Julienne.png)
![](26-Setsuna.png)
![](52-wellshit_(55).jpg)
![](5-Endir.png)
![](53-wellshit_(56).jpg)
![](54-wellshit_(57).jpg)
![](25-Julienne.png)
![](26-Setsuna.png)
![](5-Endir.png)
![](24-Kir.png)
![](4-Nidr.png)
![](25-Julienne.png)
Julienne puts away her weapon and starts limping back down the mountain. Setsuna attempts to follow...
![](55-wellshit_(58).jpg)
![](25-Julienne.png)
Julienne leaves the party. Setsuna falls to her knees. Real bummer day for everyone.
![](1-music.jpg)
Music: Loss
![](56-wellshit_(59).jpg)
![](24-Kir.png)
![](5-Endir.png)
![](24-Kir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](24-Kir.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](4-Nidr.png)
![](4-Nidr.png)
![](24-Kir.png)
![](5-Endir.png)
![](4-Nidr.png)
![](5-Endir.png)
![](5-Endir.png)
![](26-Setsuna.png)
Setsuna rises to her feet. Well... if she actually had feet...
![](57-wellshit_(60).jpg)
![](26-Setsuna.png)
![](5-Endir.png)
![](26-Setsuna.png)
![](5-Endir.png)
![](24-Kir.png)
![](26-Setsuna.png)
![](24-Kir.png)
![](58-wellshit_(61).jpg)
And so thats how Aeterna and Julienne abruptly left the party.
![](59-wellshit_(63).jpg)
Well, shit... On that note we close this chapter. Tune in next time when Setsuna and the gang deal with a third of the party taking off and the final area being held aloft by the Master Emerald. It's always something...